AI Insights · Timothy · April 2022
Top 5 Survival Games Performance on Unified Platform in Central America in Q1 2022
In Q1 2022, the top 5 survival games in Central America showcased diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q1 2022, the top 5 survival games on a unified platform in Central America demonstrated varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at their metrics, based on data from Sensor Tower.
The Baby In Yellow from Team Terrible had a notable increase in weekly downloads, peaking at around 93K in mid-January before stabilizing around 42K by the end of March. Weekly revenue remained relatively steady, fluctuating between $20 and $66, while weekly active users saw a peak of approximately 247K in early January, gradually settling to around 137K by the end of the quarter.
Five Night Survival: Bear Hunt by Rocket Game Studio experienced a significant surge in weekly downloads, reaching a high of about 106K in late February. Weekly active users also reflected this trend, with numbers peaking at approximately 142K during the same period.
The Walking Zombie 2: Shooter from Alda Games showed a steady performance in both downloads and active users. Weekly downloads peaked at around 36K in late January, while weekly active users saw a peak of approximately 143K in early February. The game’s weekly revenue hovered between $176 and $423 throughout the quarter.
Raft® Survival - Ocean Nomad from Survival Games Ltd maintained consistent weekly downloads, peaking at around 34K in late December and stabilizing around 29K by the end of March. Weekly revenue ranged from $1.2K to $1.7K, and weekly active users fluctuated between 64K and 95K, peaking at the beginning of the quarter.
Hello Neighbor by tinyBuild saw a consistent decline in weekly downloads, starting at around 24K in late December and dropping to about 16K by the end of March. Weekly revenue varied between $405 and $820, while weekly active users decreased from approximately 65K to 50K throughout the quarter.
For more insights into the performance of these apps and other market trends, visit Sensor Tower.